How to Use Splat in Your Math Classroom - Down River Resources | Your Elementary Math Guide

How to Use Splat in Your Math Classroom

Have you heard of the interactive math game, Splat!? There are different variations and different games with the same name, but I use this interactive game to get my students engaged about a particular math concept which we have already learned. It can be used for interactive math reviews. It encourages students to analyze number relationships to connect and communicate mathematical ideas. This is a process standard that students can always use more support in practicing. Splat! is a fun way to apply mathematical concepts and makes for a fun math center, small group, or whole group game.

Using Splat! in the Math Classroom

Suggested Age Range for Activity

Splat! can be used with any grade level of students, just make sure that the content being reviewed is developmentally age appropriate or specific to your grade level's standards. 

Preparing for Activity 

Splat! games are relatively easy to prep. You will need a tall cylindrical tower. It works best with a potato chip can!

If you needed an excuse to buy more potato chips, here it is! After all, once you pop, the fun just doesn't stop! Now, the fun can continue for your entire school year! 

First, print out the cards. Then, cut out the cards and laminate. My games are created in both blackline, for ink savings, and in color which really makes the fun seasonal faces POP!

Regardless of which route you take, I recommend printing the cover for the cylindrical can in color. I use white copy paper so it bends around the surface better. I added some colorful complimentary washi tape on the top edge.

If using a tall can, you will need something to make up the difference, as the paper is only 8x11 inches tall. If you use a new shorter can, you will have to cut a little of the space on the top as the height of the can is shorter than the paper! (I've tried both ways! The really good flavors of chips come in the shorter cans! I like using the tall cans so I can utilize my colorful washi tape!)

To make it last longer and protect it from water and dirty hands, add packing tape around the paper as a protective

Teacher Tip: The thing that I love the most about Splat! is that the can you use to create the tower in the game also serves as storage for all of the game cards! 

To make the cards self-correcting, mark the correct answers with an adhesive dot on the back (yard sale sticker). If playing with your class, there is no need for this step, unless you will be adding it to an independent math center or station or using it for an activity for early finishers.

Reviewing Math Concepts with the Game Splat!

I try to find simple skills in the list of standards that could be turned into a one line question for the games I create.

Kindergarten Sample Questions:
What is 1 more than 6?
What is 1 less than 8?

First Grade Sample Questions:
What is 10 more than 55?
What is 10 less than 34?

Second Grade Sample Questions:
Is 27 odd or even?
Is 15 odd or even?

How to Play the Interactive Game Splat!

To play, set a timer for the amount of time you have to play, or stop play when the session is over.

1. Mix up the cards (math question cards + Did Somebody Say Splat Cards + challenge cards). Place the deck of cards facedown on the table.

2. Have players read the card and generate the correct response. The player should say that answer three times. This is my variation, but can be modified however you'd like.

3. After they answer the question, they place the card on the top of the tower.

If players pick a Did Somebody Say, “Splat?” card, they should simply place that card carefully on top of the “tower.”

If it stays there securely, that players turn is over. If that card or any other cards go SPLAT (falls off the tower,) that player must take all cards that fell.

If they pick a #challenge card they must follow the directions on the card. The same procedures apply.

The object of the game is to stack cards carefully without making any go SPLAT! Players that knock down cards must take them. 

At the end of play (either when the session ends, the timer rings or there are no more cards to play), the player with the LEAST cards is the winner!

There are so many different ways that you can manipulate the play of this game using the three different cards types. Find the way that you like best and get your students excited about math! 

I hope this post inspires you to use Splat! in your classroom and if you want to use my Splat! games, they're in my TpT shop.

What are some other ways you review math concepts in your classroom?

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